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It took a very long time to make 7-Puzzle:Infinite and post it to FGL, where it was lost. Due to huge size, there was a remake 6-Puzzle:Infinite - simplified for mobile devices. Posted it to FGL and still no sponsor. Left this project for rather long time now. So - as of 2016 still no sponsor, flash Ads get miserable etc.
After the moderate success of 8-Puzzle: Hex I thought that such 'sliding' game can be played on any graph without dead-ends, so there is always a cycle. Unfortunately the amount of graphs for 9 vertices was too much for my PC to handle, so I went with 8 vertices, essentially making it a 7-Puzzle. However I was tired when making puzzle designs, most graphs looked rather ugly. So - I decided to let the player design the puzzle sliding on its own. The only guideline is that crossing the edges is bad.
Most untanlge-based games used only straight lines, so I decided to make it more flexible by allowing an edge to be curved. That's how the mixed game was born. For meta-game I decided to make levels based on number of edges, so player would proceed from the one with minimal amount of edges to the one with maximum amount. There were lots and lots of levels in 7-Puzzle:Infinite so I decided to use a space/star theme to mark the huge size of all possible puzzles. A good friend of mine wrote the music for this game, it''s his first game-music. The credits part makes me cry.
In fact this game has lots of tech - music fades, cloud generation via perlin noise, scroll with parallax, graphs, bezier curves and is the biggest project I wrote in AS3
P.S. If you liked the simpler version (6-Puzzle), I can post the original - huge 7-Puzzle version with minimap.
Hello there! Long time no see. To celebrate my existence here is my latest game to punish my brain for forgetfullness.
This one was initially planned to release shortly after Alpha one... anyway have fun! ^__^
It's been a while since my last activity on Newgrounds. Full-time job takes its toll. Nevertheless - here is a small game - merely a sign I'm still kicking :)
Inspired by my dad, who tries to keep his memory working.
Today I've uploaded my new Resident Evil 1 quiz (http://www.newgrounds.com/portal/view/657103), now HTML based. It looks rather simple, but it took plenty of time and focus to finally deliver.
Originally I thought about using SVG to render backrounds, however drawing perspective was too cumbersome, so I used Blender to render backgrounds to SVG. This was some new and untested Blender functions, so it was kinda broken, resulting files were too big and slow to load, so I baked them into PNG. This, however scrapped the original idea of making some SVG elements interactive, since static image animation techniques are fairly limited to my taste. Also - the questions are more varied compared to previous quiz.
Hope you like it ^_^.
P.S. I know it's short, but it's hard to draw more images.
To celebrate my existence - another game was published yesterday. I wondered - does anyone really use HTML colors in practice. While they were designed to be more human-redable, how good fellow humans perceive them ?
So here it is - joke for medal addicts. (Hard medal is Hard)
Another game saw the light of day http://www.newgrounds.com/portal/view/646595. Accumulation of fan-love came to the climax, so this is the quiz to show the world my unrequited love of these titles. Yeah, the art is rather primitive, but if you played my previous games, you'll be aware of my artistic skills (or lack of any) ^_^. Anyway, love and peace!
Maybe not as good as it should be. Actually I just wanted to post something on newgrounds this summer. Only few hours left before the autumn begins. Summer game posting achievement is 'unlocked' I guess :)
My first attempt at AI which doesn't know exact solution became a game "Gomoku: Free-style" (http://www.newgrounds.com/portal/view/637447).
A bit disappointed with lack of general interest to my previous work - Lines to cover.
My fabulous screenshot tool (http://www.newgrounds.com/portal/view/636625) went unnoticed.
Now I present my third game (http://www.newgrounds.com/portal/view/637274). Made in undying color-balls-move-match pseudo-intellectual time-waster genre - it's just a distraction from my primary project which is stuck in purgatory after development hell. As a consolation - "Lines to cover" were relatively fun to make. I wanted to make classy looking balls and use high-scores from NG API. I think it's nicely done, don't you agree, my loyal fans, if any?
I've finally submitted my second game (http://www.newgrounds.com/portal/view/619578). Mostly it's the first game, but with some fixes. The major bug was that there are plenty of 8-puzzle solvers, so it was pretty easy to cheat. That basically nullified the medal achievements for honest players. That's why I used original field.
Another concern was the lack of preloader and rather slow and boring beginning. So I've added the ability to skip easy levels and get to hard ones fast.
I know that people asked for music, but honestly - it would bloat the game size significally, even when using 64 Kbit/s low quality sounds. I have some ideas how to overcome that, but frankly - it's too much new ideas that resulted in that submission. It's hard to concentrate on something when there are too much new ideas, one better than another. That's why I forced myself to finish this idea of mine, so I could spend time on others.
Sorry if the game came out rough, buggy and unpolished. I am really busy now with more pressing matters, so it was "now or never" type of work.
P.S. I would like to thank all the players, who spent their valuable time on my game(s) . Thank you for warm reviews. This game would not be possible without your feedback.