New update is gorgeous.
Royalists and shuffled units spice the game a bit.
Buffed shielded succubuses still rock ^___^.
New update is gorgeous.
Royalists and shuffled units spice the game a bit.
Buffed shielded succubuses still rock ^___^.
Very simple and glitchy:
- there is nothing new in the genre, game looks bland and lacks in depth (like 3x3 instead of 2x2), some progresiion
- the timer stops at -1?
- on some try the timer froze
- there are two vertical scrolls on the right (+1 scroll at the leaderboard)
- a eLeavers.com advertisement box (with a very small font)
- play again pops the wall of tutorial text (why? I've just played the game
- very small and inconsistent with style buttons (too small and different size)
- inconsistent difficulty - the square is just a little darker, which is OK for bright colors, but way harder for dark colors like purple
- there is no info on what place in the leader board you would get - most people are interested in place (like in first 10) than is raw score
- the game forgets my name after submission to the high scores, why do I need to re-type it every time
P.S: The Newgrounds API provides High Scores (with login, links, dates etc.) - why not use it directly?
Good on quality, short on content.
Классно "Уют", чем-то напомнило Trap Door 1986 года.
- Можно было бы чуток усложнить, например со случайно генерируемыми решениями;
- "Использование предмета" на переходе на детальный экран сбрасывает предмет. Т.е. я хочу освободить рыбу топором, но вместо этого попадаю на крупный план рыбы и снова нужно выбирать предмет. А так всё круто.
Очень сырая и глючная. Меню нет, описания управления нет, звука нет, одна и та же растянутая текстура выглядит убого. Блоки не выровнены и накиданы как попало. Задник откуда-то содрали.
Я принимаю вашу критику.....игра немножко не закончена....все ваши замечания будут скоро исправлены
If I remeber correctly in the arcanoid the paddle velocity was applied to the ball on impact, which this implementation ignores in favor of rotation which is unintuitive.
W/S is a bad choice, Q/E would better reflect the direction of the rotation.
While W/S could be used as a spring to give ball a velocity push or dampen the impact, I don't know.
As Proof of Concept or prototype it's fine I guess, but as a game it's severely lacking interesting/challenging mechanics.
It can be made into to a game, but currently it's not much.
It took several years and the sequel to Sanguine is finally open to the world. As a fan of first part, I'm delighted. The game improves on all aspects while keeping original aesthetic and greatly expanding the game world.
Unfortunately such jewels are very rare these days.
Keep up the good work!
This game is called "Nim", not "Logic" - see http://en.wikipedia.org/wiki/Nim
There is nothing to think about - humans don't like to perform binary XOR operation.
Nim has the easiest AI to implement, even Tic-tac-toe is harder.
So here is half a star for your effort (graphics and music) - try harder, learn English (or find a decent translator).
Age 33, Female
Software Engineer
Makeivka, Ukraine
Joined on 4/18/10