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DasSG
Daria Savkova @DasSG

Age 32, Female

Software Engineer

Makeivka, Ukraine

Joined on 4/18/10

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DasSG's News

Posted by DasSG - 12 days ago


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And another existence celebration! I haven't posted anything since 2019. Oh my, it's been a long long time. I came to the idea of newspaper puzzle in 2014. It was written in my 'business book' and patiently waited for its implementation. Newspaper puzzle was meant to be a sequel for the Employment fail. But after 10 years I don't think anyone remember it. And actually it doesn't share the same genre, so it's more like a spin-off. Anyway, after HR women rejected the candidate during the interview in Employment fail, he or she came to her office, rummaged around her workplace and bumped into a safe. Curiosity took him/her and they started looking for clues.


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Posted by DasSG - November 23rd, 2019


To celebrate my miserable existence I submitted a remake of my first game from 2013 https://www.newgrounds.com/portal/view/742510, now in fancy HTML/JavaScript for your modern gadgets.

So, for the ones interested - I'm still alive :)


1

Posted by DasSG - November 21st, 2016


It took a very long time to make 7-Puzzle:Infinite and post it to FGL, where it was lost. Due to huge size, there was a remake 6-Puzzle:Infinite - simplified for mobile devices. Posted it to FGL and still no sponsor. Left this project for rather long time now. So - as of 2016 still no sponsor, flash Ads get miserable etc.

History
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After the moderate success of 8-Puzzle: Hex I thought that such 'sliding' game can be played on any graph without dead-ends, so there is always a cycle. Unfortunately the amount of graphs for 9 vertices was too much for my PC to handle, so I went with 8 vertices, essentially making it a 7-Puzzle. However I was tired when making puzzle designs, most graphs looked rather ugly. So - I decided to let the player design the puzzle sliding on its own. The only guideline is that crossing the edges is bad.

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Most untanlge-based games used only straight lines, so I decided to make it more flexible by allowing an edge to be curved. That's how the mixed game was born. For meta-game I decided to make levels based on number of edges, so player would proceed from the one with minimal amount of edges to the one with maximum amount. There were lots and lots of levels in 7-Puzzle:Infinite so I decided to use a space/star theme to mark the huge size of all possible puzzles. A good friend of mine wrote the music for this game, it''s his first game-music. The credits part makes me cry.
In fact this game has lots of tech - music fades, cloud generation via perlin noise, scroll with parallax, graphs, bezier curves and is the biggest project I wrote in AS3

P.S. If you liked the simpler version (6-Puzzle), I can post the original - huge 7-Puzzle version with minimap.


Posted by DasSG - May 15th, 2016


Hello there! Long time no see. To celebrate my existence here is my latest game to punish my brain for forgetfullness.
This one was initially planned to release shortly after Alpha one... anyway have fun! ^__^ 

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Posted by DasSG - September 6th, 2015


 

It's been a while since my last activity on Newgrounds. Full-time job takes its toll. Nevertheless - here is a small game - merely a sign I'm still kicking :)

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Inspired by my dad, who tries to keep his memory working.

 


Posted by DasSG - May 3rd, 2015


Today I've uploaded my new Resident Evil 1 quiz (http://www.newgrounds.com/portal/view/657103), now HTML based. It looks rather simple, but it took plenty of time and focus to finally deliver.
Originally I thought about using SVG to render backrounds, however drawing perspective was too cumbersome, so I used Blender to render backgrounds to SVG. This was some new and untested Blender functions, so it was kinda broken, resulting files were too big and slow to load, so I baked them into PNG. This, however scrapped the original idea of making some SVG elements interactive, since static image animation techniques are fairly limited to my taste. Also - the questions are more varied compared to previous quiz.
Hope you like it ^_^.

screenshot from game
P.S. I know it's short, but it's hard to draw more images.


Posted by DasSG - January 6th, 2015


To celebrate my existence - another game was published yesterday. I wondered  - does anyone really use HTML colors in practice. While they were designed to be more human-redable, how good fellow humans perceive them ?

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So here it is - joke for medal addicts. (Hard medal is Hard)


Posted by DasSG - September 28th, 2014


Another game saw the light of day http://www.newgrounds.com/portal/view/646595. Accumulation of fan-love came to the climax, so this is the quiz to show the world my unrequited love of these titles. Yeah, the art is rather primitive, but if you played my previous games, you'll be aware of my artistic skills (or lack of any) ^_^. Anyway, love and peace! 

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Posted by DasSG - August 31st, 2014


Maybe not as good as it should be. Actually I just wanted to post something on newgrounds this summer. Only few hours left before the autumn begins. Summer game posting achievement is 'unlocked' I guess :)

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Posted by DasSG - April 14th, 2014


My first attempt at AI which doesn't know exact solution became a game "Gomoku: Free-style" (http://www.newgrounds.com/portal/view/637447).
A bit disappointed with lack of general interest to my previous work - Lines to cover.

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